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【Tags Miku ryo tW H】 Original imageプラグインエラー 画像を取得できませんでした。しばらく時間を置いてから再度お試しください。 Music Title 初めての恋が終わる時) English music title When The First Love Ends Romaji music title Hajimete no Koi ga Owaru Toki Music Lyrics written, Voice edited by ryo Music arranged by ryo Singer 初音ミク (Hatsune Miku) Click here for the Japanese Lyrics English Lyrics (translated by soundares): The first kiss tasted like tears. It was like the love in dramas. As if waiting for the right moment, the departure bell rang. A winter wind brushes my cheek. So I blew on my hands and rubbed them together. The city is lighted by an illumination, as if magically casted. And made the naked trees sparkle. I just couldn’t say it. My feelings I kept inside. This is what I’ve decided to do. It’s alright, I won’t look back so... Thank you, goodbye. A bittersweet unrequited love. If I stopped moving now, I might think back to our past, so... Thank you, goodbye. I won’t cry at all. The moment I thought that, Softly, the snow began to fall, so flowingly. When I touched it, it dissolved and disappeared. As I continue to the station, A couple close by appears happy. “Hey, it’s the first snow of the season!” I wanted to be like that with you. I hoped it was not too late. I had a hand muffler. How could I give it to you? I’m a coward, I’m too scared. Is it okay to let go if it’d only be a memory? I ask myself if it this was true. Thank you, goodbye. I knew that someday a time like this would come, yet... Thank you, goodbye. My body is trembling. The train will come at any minute. It’s troubling me now. I want us together. I want you so much. My hand is empty. But hey, this is what we call a goodbye, right? I know I have to go. I know that you are sweet too. Please, let me go. I am happy that we met. I love you. Thank you, goodbye. I can’t say a single word. Just for a moment, give me the courage to speak. “Hey...” The lips that we about to speak... The distance to you became zero. Can I cry, just for this moment? There is no need for words, just keep holding me tightly. By this time next year, I wonder what I will be like... What you will be like... English Lyrics (translated by Mαrvel ): On my first kiss, I felt the taste of tears It looked like as if it was a love drama Like it was intended, the bell for departure has rung The cold winter wind grazes on my cheeks I rubbed my hands with the breath I respired The illuminations in the town, looked like a cast magic The bare roadside trees sparkle By all means, I wasn't able to say These feelings, I have repressed them I already have decided this earlier It's fine like this Because I can't turn around Thank you, farewell This painful, unrequited love If my feet stops, I might remember it That's why Thank you, farewell Because I won't cry That's what I thought, and then, softly, The snow falls down If I touch it, it would've melted away On the main street that leads to the station The couples cuddling close together, looks fun "Hey look, it's the first snow of winter!" I wanted to be like this with you The first that I made A hand knitted muffler How could I ever hand it over to you? I didn't have confidence, I was just scared "If I would remember these, Eventually, I wouldn't mind them anymore" But is that the truth? Thank you, farewell Someday this time would come again I should have understood by then Even so Thank you, farewell? My body is shivering all over Though the train will come soon Which is nearing up to the present It torments me I want to hold hands with you No matter how much I have wished for it These hands are empty Hey, is this really a "farewell"? You have to go I quite understand that Even your kindness, I understand it That's why "......let go of this hand" I'm glad I've met you I love you Thank you, farewell I won't say a single word This moment is just fine, the courage, to me "Hey, you know--" Lips have stopped in the middle; distance with you was zero ......it's okay for me to cry for now, right? I don't need any words Please, embrace me tightly In the next year, around this time What kind of me will be here? What kind of you will be here? English Lyrics for singing (by 墨 (Kotomi) ): I tasted my salty tears when you gave me my first kiss It was just like a drama that I had seen The starting bell tore us apart, it must've been written in the script The chilly wind grazed along my cheek I breathed out and rubbed my hands together in order to warm them up The brilliant illuminations decorating the bare trees make the streets a wonderland How could I tell you this feeling? I swallowed my words It was better to leave them unsaid Don't think that I'm stupid, it's a promise between me and myself No more looking back though it hurts Arigatou sayonara my heart breaking one-sided love I'll just keep on moving on then I can get over you So please let me say thank you and goodbye though it's gonna make me cry When I tried not to burst into tears a snowflake touched on my skin It melted away and disappeared Walking down toward the station, I felt totally left out "Hey baby, it's snowing!" said some girl to her lover All I wanted was to be like her, I hoped it was not too late In my bag was a hand-knitted muffler How could I give this present to you? I am just a coward.. and I am just afraid Is it okay to let it go if it would be a memory? I say to myself, "You're sure about that?" Arigatou sayonara I should have been prepared for this And made myself not to regret any of it Why am I saying just thank you and good bye? How could I be so strong? The train will soon arrive but I don't want it to I can't make myself understand why my heart hurts I want you for my own, I wished for God, but still I'm all alone Insecurity and emptiness Oh why does it hurt this much just to say good bye? You will have to go, I know, I know Don't be so kind that you make me cry again "..please let me go" I will never forget you, I love you so much Arigatou sayonara I can't say a word so please God, give me some courage "Hey, wait! I... I...!" Then I realized that there's no distance between you and me Can I cry just for now? Words are no longer needed, hold me tight and never let me go (Never let me go...) What's gonna happen to us this time next year is never known but Promise me to be who you wanna be Romaji lyrics (transliterated by Mαrvel): hajimete no kisu wa namida no aji ga shita marude dorama mitai na koi mihakaratta you ni hassha no beru ga natta tsumetai fuyu no kaze ga hoo o kasumeru haita iki de ryoute o kosutta machi wa irumineeshon mahou o kaketa mitai hadaka no gairoju kirakira doushitemo ienakatta kono kimochi osaetsuketa mae kara kimeteita koto dakara kore de ii no furimukanai kara arigatou sayonara setsunai kataomoi ashi o tometara omoidashite shimau dakara arigatou sayonara naitarishinai kara sou omotta totan ni fuwari maioritekuru yuki furetara toketekieta eki e to tsuzuku oodoori yorisotteru futari tanoshisou "hora mite hatsuyuki!" kimi to anna fuu ni naritakute hajimete tsukutta teami no mafuraa doushitara watasetandarou ikuji nashi kowakatta dake omoide ni naru nara kono mama de kamawanai tte sore wa hontou na no? arigatou sayonara itsuka konna toki ga kite shimau koto wakatteta hazu da wa na no ni arigatou sayonara? karada ga furueteru mousugu ressha ga kuru noni sore wa ima ni natte watashi o kurushimeru tsunagaritai dorehodo negatta darou kono te wa karappo nee sayonara tte kouiu koto? ikanakucha sonna no wakatteru kimi ga yasashii koto mo shitteru dakara "......kono te o hanashite yo" deaete yokatta kimi ga suki arigatou sayonara hitokoto ga ienai ima dake de ii watashi ni yuuki o "ano ne--" iikaketa kuchibiru kimi to no kyori wa zero ......ima dake wa naite ii yo ne mou kotoba wa iranai onegai gyutto shiteite rainen no imagoro ni wa donna watashi ga ite donna kimi ga iru no kana
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https://w.atwiki.jp/warband/pages/454.html
ip_Building_a_Village|Building a Village ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^ Your court will be established at the village and can be lost if raided. ^^Villages can also be upgraded into towns. ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in these lands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Isles, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of these lands noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the Isles aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Calradia as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Isles aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Isles, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in the Isles makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in these lands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in these lands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all these lands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Isles go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of these lands do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in these lands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. These rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Age of Arthur offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the ship captains and befriending them in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the port menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behavior of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Saxon troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Age of Arthur is not always automatic but depends on a number of factors.^^Firstly, in order to recruit in a town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you dont need to obtain permission, however the troop quality is always the lowest. ^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops, and if have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In towns, you maybe able to recruit tier 2 troops, as well as specialized troops from special cities. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Age of Arthur, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Pressing the T key will trigger your war-cry and can be used to rally your troops.^^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_children|Children ip_children_text|Children can play an important part of Age of Arthur. Both the player and NPC's can have children during the course of the game.^^ For NPC's, children give factions new lords and ladies, while also creating heirs for faction leaders.^^ For players, children grant both new companions, or lords if the player is a vessel/monarch of their own lands.^If the player is female, they must be careful when entering battle while pregnant as being wounded can cause the death of their child and bad relations with your husband.^^ Both male and female players should be married before having children or their child will be a Bastard.^ ip_quarters|Quarters ip_quarters_text|Quarters allow you to leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_war_cry|War Cry ip_war_cry_text|You can use a war-cry in battle to rally your men, hit 'T' to do so. This has the best effect of the troops closest to you on the field. ip_horse_calling|Call your Horse ip_horse_calling_text|If you riding skill is higher then level 3 you can call your horse (provided you have one) during battle by hitting 'H'. ip_special_triats|Special Traits ip_special_triats_text|Once you go past level 12 special traits become possible, however you will need to meet the conditions and play style to develop one.^^ They include ^^ Words-smith A person who read books, or learns poems and has recruited companions or lovers. This trait unlocks a more powerful war-cry use it once per battle by hitting 'Y' ^^ Trickster A person who has won many battles no matter the cost and either has taken many lords prisoner, or has many enemies. This trait unlocks shield taunting in battle use it by hitting 'Y' ^^Musician A person who has leaned a number of poems and either carries a musical instrument or has developed their entertainment skills. This trait gives you a horn, use it in battle to inspire men by hitting 'Y'^^ Knowledge of the Dark arts (magic must be turned on in mod option), A person who has studied magic and knows the right companion. This trait unlocks spell casting in battle by hitting 'Y'^ ip_ambushing|Ambushing ip_ambushing_text|Ambushing was an important part of dark age battle tactics. To this end, both the player and AI can set ambushes.To set an ambush you will need to hold down the left CTRL key while hitting 'A' on the overland map. Also an ambush will only remain set while you stay resting in the same map position.^^You can increase the effectiveness of ambushes by increasing you parties tactics and spotting skills. ip_partition_laws|Partition Laws ip_partition_laws_text|Every kingdom in Age of Arthur now has their own possible succession laws which govern how heirs will inherit lands upon a rulers death. If a kingdom is big enough, and has more then one possible heir these laws come into play...^^Confederate Partition In this law all sons/daughters and eldest brother have a chance of being included in succession. Depending on how large a kingdom is it may be divided up to three times. The kingdom vessels and former monarchs wealth will be divided among them equally. Although the main title holder (the oldest heir) does maintain a slight advantage it can severly weaken their original kingdom. All kingdoms start at this level, though it can be even more devestating for Britonnic kingdoms.^^Regular Partition After game year 508 (530 for Britonnic Kingdoms) regular partitions become available. In this case, although the kingdom is still divided, the eldest brother is no longer included in succession if there are sons/daughters and the main heir does maintain a greater advantage when dividing up vessels and wealth.^^High Partition In this case a kingdom can only be divided once between the two eldest sons/daughters. The main heir maintains most of the kingdoms vessels and wealth and the second heir will be an ally/tributary of the eldest. This law is not available until the year 540 (or 560 for Britonnic Kingdoms).^^No Partition / Single heir After the year 550 the single heir law becomes available and thus returns to default play of the eldest inheriting everything.^^In order to change the laws for your kingdom you need to be the factions head of government and talk to your chancellor. They will call a vote of your vessels and you will need a majority of yes votes for the law to change.^If you are a vessel in another kingdom, your liege may call the vote to change laws from time to time, yet either way a majority of yes votes are needed. ip_stress_system|Stress System ip_stress_system_text|From now on decisions you make during your course of play, or events such as running our of food, can cause you stress.^^ If you make choices that don't align with your current honor rating, or personality you will see stress start to mount. Having high stress unlocks a number of possible negative health events and could even cause your character to loss thier mind!^^ Once stress gets too high you will suffer a mental break and will be forced to pick an activity to reduce stress, though at a cost of possible wealth, ability or even changes to your body wieght. Stress adds another element to consider when making decisions.
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CakePHP Molde モデル find()メソッド find( all , パラメータ ) // 全件取得 find( first , パラメータ )// 最初の1件取得 Helper HTML tag(string $tag, string $text, array $htmlAttributes, boolean $escape = false) ?php echo $html- tag( span , Hello World. , array( class = welcome ));? divタグを表示しないようにする echo $form- submit( 保存 , array( div = false)) checkbox echo $form- input( モデル名.カラム名 , array( type = select , multiple = checkbox , options = array( key1 = value , key2 = value2 ), selected = array( key1 ))); ■value1 □value2 注意事項 「var $belongsTo = null;」とするとエラーとなる。 http //bakery.cakephp.org/articles/view/using-the-ajax-helper-for-inplaceeditor-and-inplacecollectioneditor-fields http //tech.li-pton.com/php/cakephp_assosiation.html http //cakephp.jp/modules/newbb/viewtopic.php?viewmode=flat order=DESC topic_id=1695 forum=6 http //www.cpa-lab.com/tech/081 http //www.garacter.com/notes/CakePHP+Note/ni 5
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INFO~お知らせ ■ 試験運転中 (2005.12.18~) 試験運転中ということで、幾つか要望用アンケートをお願いしています。 簡単な項目ですので、該当する項目の[投票]ボタンをクリックしてください。 選択肢 投票 同期の情報交換又は公開用のHPとしてもいい (0) 同期の情報交換又は公開用のHPにはしないでほしい (0) 画像をもっとUPしてほしい (0) 画像をUPするのは控えてほしい (0) 情報交換にはここのBBSを使ってもいい (0) 情報交換にはここのBBSは使わない (0) その他要望等ありましたら、メールでご連絡ください。 ご協力ありがとうございました。
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Garden House Bringing the Outdoors in Victoria WiseSean Sullivan Annie and Margrit Recipes and Stories from the Mondavi Kitchen Annie Roberts?Margrit Mondavi?Victoria WiseMargrit Biever?Laurie Smith? The Well-Filled Tortilla Cookbook Victoria WiseSusanna Hoffman? The Story Of The World History For The Classical Child The Modern Age, From Victoria's Emire to the End of the USSR (Bauer, Susan Wise) S. Wise Bauer?Sarah Park? The Story Of The World The Modern Age From Victoria's Empire To The End Of The USSR (Bauer, Susan Wise) S. Wise Bauer? The Story of the World The Modern Age from Victoria's Empire to the End of the USSR (The Story of the World History for the Classical Child) S. Wise Bauer?Jim Weiss? The Story Of The World The Modern Age, From Victoria's Empire to the Fall of the USSR (Story of the World History for the Classical Child (Paperback)) S. Wise Bauer?Charlie Park? The Pressure Cooker Gourmet 225 Recipes For Great-Tasting, Long-Simmered Flavors In Just Minutes Victoria Wise The Gardeners' Community Cookbook Victoria WiseAlison Miksch? American Charcuterie Recipes from Pig-By-Th-Tail Victoria Wise The Gardeners' Community Cookbook (Smith Hawken (Paperback)) Victoria WiseAlison Miksch? Bumble Bee (Growing Tree) Margaret Wise Brown?Victoria Raymond? Ten Sly Piranhas William Wise?Victoria Chess? Mexican Cooking (Foods of the World) Victoria Wise The Olive and the Caper Adventures in a Greek Cooking Susanna Hoffman?Victoria Wise Ten Sly Piranhas A Counting Story in Reverse William Wise?Victoria Chess? Ten Sly Piranhas A Counting Story in Reverse William Wise?Victoria Chess? The Vegetarian Table Japan (Vegetarian Table) Victoria Wise Mexican Cooking (Foods of the World) Victoria Wise Mexico The Vegetarian Table (Vegetarian Table) Victoria Wise Japan The Vegetarian Table (The Vegetarian Table Series) Victoria WiseDeborah Jones? The Well-Filled Microwave Cookbook (Well-Filled Series , No 2) Victoria WiseSusanna Hoffman?Stephanie Langley? Mexico The Vegetarian Table (The Vegetarian Table Series) Victoria WiseDeborah Jones? Good and Plenty America's New Home Cooking Victoria WiseSusannah M. Hoffman? Ten Sly Piranhas A Counting Story in Reverse (A Tale of Wickedness - and Worse!) William Wise?Victoria Chess? The Armenian Table More than 165 Treasured Recipes that Bring Together Ancient Flavors and 21st-Century Style Victoria Jenanyan Wise?Rick Wise? A Wise Adventure New Zealand and the Antarctic 1923-1960 Malcolm Templeton? The Pressure Cooker Gourmet 225 Recipes for Great-Tasting, Long-Simmered Flavors in Just Minutes Victoria Wise Ten Sly Piranhas William Wise?Victoria Chess?
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese' behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Geeks can't get enough of genitalia picture book for doctorsオタクは医師向けの生殖器絵本では満足しない 拡散状況 関連ページ Geeks can't get enough of genitalia picture book for doctors オタクは医師向けの生殖器絵本では満足しない 0 Geeks can't get enough of genitalia picture book for doctors 2006,11,30 オタクは医師向けの生殖器絵本では満足しない Shukan Post 12/8 By Ryann Connell 週刊ポスト 12/8 ライアン・コネル記 1 Akihabara has gone from iPods to pudenda, according to Shukan Post (12/8). 秋葉原はiPodから外性器へと向かう。週刊ポスト(12/8)より。 2 Where the Tokyo district was once best known for its plethora of electronics shops, recent years have seen the otaku swarm into Akihabara and make it their virtual capital. 東京のその一帯は、かつてはその過剰な電気店によって最も知られていたが、近年、オタクが秋葉原へと群がるようになり、秋葉原は事実上オタクの首都となった。 3 Now, they've created a huge hit out of "Joseiki to Itami (Vaginas and Pain)," a medical textbook that features a huge hand-drawn painting of female genitalia on its cover. そして今、彼らは、表紙に女性器の大きな手書きの絵が描かれている医学教科書・「ジョセイキ ト イタミ(ヴァギナと痛み)」を大ヒット作にした。 4 "We started selling it in September and news spread over the web, which sent sales skyrocketing. Salarymen in their 20s and 30s are buying most of the copies. But I still have absolutely no idea why it's selling so well," Junpei Kawasaki, operator of Akihabara store Sangatsu Usagi, tells Shukan Post. 「私たちは九月にこの本を売り始め、ニュースはウェブ上を広がり、そのおかげで売り上げは飛躍的に増大しました。 二十代や三十代のサラリーマンが、この本のほとんどを買っています。 しかし今でも私は、なぜこの本がこんなにたくさん売れたのか、まったく見当がつきません」と、秋葉原にある店『三月兎』の経営者・川崎順平は、週刊ポストに語る。 5 "Joseki to Itami" is only 12 pages long and sells for a whopping 1,800 yen. Sangatsu Usagi is deeply involved in the otaku culture, filling its shelves with computer parts, the fan manga known as dojinshi, dress-ups for cosplayers and all sorts of other otaku paraphernalia, including the genitalia picture book, which is widely referred to among the geeks as "the vagina book." 「ジョセキ ト イタミ」はわずか12ページの長さで、べらぼうに高い千八百円で売られている。 三月兎はオタク文化に深く関わっており、店の棚いっぱいに並べられているのはコンピュータのパーツ、ドウジンシとして知られるファンによるマンガ、コスプレイヤー用の衣装、そしてあらゆる種類のオタクグッズであり、その中には、「女性器本」としてオタクの間で広く言及されている、前述の女性器絵本も含まれている。 6 Those looking for a turn-on from the bestseller are almost bound to be disappointed. It devotes much of the little space it has to such issues as endometriosis and pre-menstrual syndrome. And, living up to its name as "the vagina book," "Joseiki to Itami" also includes charts of a woman's nether regions. このベストセラーのムラムラさせる外観には、大抵、失望させられることになる。 この本は、その少ない紙面のほとんどを、子宮内膜症や月経前症候群といった問題に捧げている。 そして、「女性器本」という名前に相応しく、「ジョセイキ ト イタミ」にはまた、女性の陰唇部の図解が載っている。 7 A spokesman from the book's distributor, Apply Corp., laughs when asked about the commercial success of "Joseiki to Itami." この本の販売業者・アプライ社の広報担当は、「ジョセイキ ト イタミ」の商業的成功について尋ねられると、笑う。 8 "'Joseiki to Itami' was originally part of a series of medical textbooks produced in picture book format by an American publisher. The Japanese translation first came out in January 2004," the spokeswoman tells Shukan Post. "It's supposed to be a book for doctors, so when Sangatu Usagi placed an order with us, we all thought it was a bit weird the book was selling in Akihabara. But then, thanks to Sangatsu Usagi, 'Joseiki to Itami' has become by far the best-selling book in the series. As to why it's selling so well, though, we wouldn't have a clue." 「『ジョセイキ ト イタミ』はもともと、アメリカの出版社によって絵本の形式で作られた、医療教科書シリーズの一部です。 日本語への翻訳がはじめて販売されたのは2004年の1月です」と、この広報担当は週刊ポストに語る。 「これは医師向けの本なので、三月兎さんが私たちに発注したときは、私たちは全員、この本が秋葉原で売れているというのはちょっと奇妙だと思いました。 とはいえ、三月兎さんのおかげで、「ジョセイキ ト イタミ」は今までのところ、シリーズ中で最も売れた本になりました。 とはいえ、なぜこの本がこんなにたくさん売れるかについては、私たちには見当もつきません」 9 Some of those buying the book have a clearer idea of its appeal. この本を買った人の中には、この本の魅力についてより明らかな見解を持ったものもいる。 10 "It's sort of like a book filled with grotesque art," a 30-something salaryman says. "This is the sort of book I can put up on my shelves and the cover almost looks like a painting." 「これは、グロテスクなアートでいっぱいの本みたいなものです」と、三十数歳のサラリーマンは言う。 「これは、自分の本棚においておける種類の本で、表紙は一種の絵画に見えます」 11 Even though it seems the book has nothing to do with sating sexual desires, a salaryman in his 20s says there is something of an association. この本には性的欲求を満たすところは何も無いように見えるにも関わらず、二十代のサラリーマンは、いくぶん関連があるという。 12 "I thought I'd buy it to give me some help seducing any women I could bring back to my home," the salaryman tells Shukan Post. "If it's a medical textbook, it's gonna seem more like a gag than anything dirty." (By Ryann Connell) 「私の家に女性を連れてきたときに、女性を誘惑する助けになるだろうから買いたい、と思いました」と、このサラリーマンは週刊ポストに語る。 「医療教科書ならば、どんないやらしいものより、これは冗談(あるいは 猿ぐつわ)のように見えるでしょう」(ライアン・コネル記) 13 November 30, 2006 2006年11月30日 拡散状況 Barely 18 Movies http //www.barely18movies.com/blog/?p=440 英語サイト https //secure.adrentech.com/AFRX/doc.aspx?docID=5000096 http //yanai.blackmage.org/sky2/?p=2014 関連ページ Barely 18 Movies WaiWaiの記事を転載した英語サイト:A WaiWaiの記事を転載した英語サイト:S 毎日新聞英語版から配信された記事2006年
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Market Scenario The rise in concern of the business groups and various other service and product provider sectors to know their customer experience and feedback has led to the growth of the Customer Experience Analytics Market. The market helps to understand the customer’s needs and demand. The technical development of the market concerns the goals and objectives of the business to understand and attain the need of the consumers and let them for a better experience of the service as the business sectors started increasing tremendously, the increase in the need for business development techniques even grown high in demand. These factors led to the growth of the Customer Experience Analytics Market. Various driving factors are propelling the market growth rate. The rise in demand for improving big data analytics is one of the chief driving factors of the market, and the increase in the level of investment by various business groups and professionals to improve their market value is boosting the market. The advancement in technicalities in marketing is helping marketers to focus and make major business decisions. The outbreak of the virus and the effect of lockdown has shown a moderate effect on the Customer Experience Analytics Market. The vertical segments of the market faced tough challenges during this period. The segments like manufacturing, transportation, retail, and logistics have suffered more because these services were halted due to the strict lockdown guidelines, and the mild impact was seen in segments like healthcare and PSUs. But the key market players are trying to restore the growth of the affected segment. The marketing strategy of the players is to focus on the opportunities to enhance the growth of the global market. The Customer Experience Analytics Market is projected to register a CAGR of 17.7 % and an estimated value of USD 6.5 Billion during the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3119 Competitive Outlook The prominent players in customer experience analytics market are – Adobe Systems Incorporated (U.S.), Oracle Corporation (U.S.), IBM Corporation (U.S.), Nokia Networks (Finland), Tech Mahindra Limited (India), Avaya Inc. (U.S.), SDL (U.K.), SAS Institute Inc. (U.S.), OpenText Corporation (Canada) and HP Inc. (U.S.) among others. Segmentation The Customer Experience Analytics Market is segmented based on touchpoint, solutions, and vertical. The touchpoint segment of the market is bifurcated into the company website, branch, call center, and in terms of the web. Based on the solution segment, the market is fragmented into data management, social media analytical tools, the voice of the customer, web analytical tools, and dashboard and reporting. The vertical segment includes BFSI, healthcare, manufacturing, IT communication service provider, travel, and hospitality. All these segments boost the market value at the global level. Regional Analysis The geographical distribution of the Customer Experience Analytics Market states the growth of the market in major regions such as North America, Europe, Asia Pacific, and the rest of the world. North America is the dominating region of the market with the largest share among other regions. The presence of key players in the major regions of North America, such as the US and Canada, is boosting the regional market; meanwhile, the Asia Pacific is considered the fastest-growing segment due to the increased usage of electronic gadgets, smartphones, and other devices. China, India, Japan, and the Republic of Korea are the leading regions of the Asia Pacific Market. The European Market shows a decent growth rate during the evaluation period. Industry News Sprinklr, a customer experience management company, has raised $400 million in the capital in eight rounds of funding that went public in summer 2021. It is reported that it sold over 16 million shares in its IPO. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/customer-experience-analytics-market-3119 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. LIST OF TABLES TABLE 1 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY TOUCH POINT TABLE 2 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY SOLUTION TABLE 3 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY VERTICAL Continued…. LIST OF FIGURES FIGURE 1 RESEARCH TYPE FIGURE 2 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY TOUCH POINT (%) FIGURE 3 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY SOLUTION (%) Continued…. 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Market Analysis Mobile banking is a service provided by a bank or other financial institutions and allows users to conduct financial transactions remotely using a mobile device. The devices such as smartphones or tablets are used for mobile banking, primarily for transferring money from one account to another and depositing a check by taking a picture. These are prominently provided features for mobile banking in the market. Moreover, it typically operates across applications developed for iPhone, Android, or other device platforms. Moreover, mobile banking is conducted with the availability of an internet or data connection to the mobile device. Depending on the feature provided in applications, the products and services included in mobile banking provide account balances and lists of the latest transactions, remote check deposits, funds transferred between beneficiary accounts, electronic bill payments, peer-to-peer payments, and others. The main concept of mobile banking is to offer online services that will offer dynamic banking services. Covid 19 is impacting the market segments and market share, and it is a way of life across the world. People are now acquiring online banking due to the shutdown and other issues. The advanced smartphone application and banking methods mapping other facilities are key drivers for the market. It is expected that the Mobile Banking Market will register USD 3.47 billion and a CAGR of 15.4% by 2030. High Adoption of Mobile Banking Apps In order to promote and increase customer satisfaction and expectations, the global mobile banking market is implementing a number of new initiatives and challenges. New clients are installing the most recent banking applications in order to make the best use of the technology that has been offered to benefit consumers. This is one of the primary factors that will directly accelerate the mobile banking industry during the anticipated assessment period. Aside from that, advanced smartphone applications are dynamic, the fundamental banking method that may also be the driving force behind market expansion. Due to the increased number of smartphone users worldwide, mobile banking s new subscribers are expected to increase significantly. Mobile banking also encourages and enables the recording, mapping, and close examination of the customer s financial situation. As a result, it has had a favorable impact on the growth of the mobile banking market. COVID-19 Pandemic to Positively Impact the Market According to the global mobile banking market analysis, customers make up a sizable portion of the whole market. There are numerous potential aspects in the mobile banking industry analysis that are reliant on a variety of factors. The COVID-19 pandemic has had a significant impact on the mobile banking market share and way of life around the world. People are conducting a growing number of transactions online in order to avoid visiting a bank branch. Many organizations have to fight a never-ending battle for survival and client relationships. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/2906 Competitive Outlook Notable players in the global mobile banking market include Dais Software Company (Bulgaria), Strands Inc. (U.S.), Ebanq B.V (Netherlands), Nymbus Inc. (U.S.), Apex Software Ltd. (Kenya), Temenos Group AG (Switzerland), Neptune Software PLC (U.K.), Fisa System (U.S.), Capital Banking Solutions (U.S.). Segmentation The global mobile banking market has been segmented into solution, technology, and The Mobile Banking Market is segmented into solution, Technology and deployment. Based on the Solution, the market is categorized into Customer Management, Mobile Banking Features, and Mobile Payment Features. The mobile payment features will dominate the market due to the use of the several UPI payment option and due to the pandemic as well as people prefer cashless payments. By Technology, the Mobile Banking Market is bifurcated into Wireless Application protocols, Standalone Mobile applications. Among them, the standalone segments will have a high market share as mobile banking has become the most secure and hassle-free process, increasing the market in the future. The Deployment variables are On-Cloud and On-Premise. Both segments are increasing the market value, but the on-cloud is expected to hold more than the on-premise as it is helpful for the storage of the data without having security concerns. Regional Analysis The Mobile Banking Market is studied in the regions such as Asia Pacific, North America, Europe and Latin America and the middle east and Africa. North America and Europe register the highest share of the market in 2018 and are expected to hold the same share in the forecast period. Due to the increase of new-age FinTech technologies, banks are upgrading their mobile banking applications to provide better-customized product offerings, enhanced customer experience, and convenience for their users. Asia-Pacific will dominate the market during the forecast period due to the increased use of digital banking platforms and robust economic growth. Other regions also have a good growth due to the enhancement of the market, and the market will experience growth shortly. Industry news TRAI dismisses the USSD fee on mobile banking. The regulator body said it is a bid to boost digital financial inclusion and protect the interests of ordinary feature phone users. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/mobile-banking-market-2906 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Antivirus Software Market By Type (PC and Phones/Pad), By Application (Enterprises, Individual and Government) Voice Assistant Market** https //mrfrinformation.tistory.com/615 Network-Attached Storage Market** https //telescope.ac/information-technology-Lc1XMRDqL/5WlKY9Kx4 About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com